I currently have mfxBitstream *pMfxBitstream that comes out of EncodeFrameAsync
At that point pfxBitstream->data contains data, however after writing that data to a file or copying it somewhere else, I no longer need it
Is setting pMfxBitstream->DataLength = 0; enough as shown by the example? Or should I also free pMfxBitstream->Data if I intent to use it repeatedly and avoid memory leaks? Or would freeing it potentially cause problems?
Thank you.