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SDK Performance issue

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Hello,

I have code which use sdk hardware implementation with IO.Patern as system memory. 

My application rendered video from multiple camera simultaneously. so it perform decode+render operation for multiple camera simultaneously.

I observed SDK not able to decode correctly after 10 FullHD stream and 18 HD streams. It is throwing randomly MFX_ERR_UNSUPPORTED return code.

cpu usage and gpu usage  52% ans 65%(approx.) respectively for 10 FullHd streams.

cpu usage and gpu usage  70% ans 78%(approx) respectively for 18 FullHd streams. 

System Information :

cpu : intel core i-3770 @3.40ghz 3.40ghz

graphics : intel HD graphics 4000

my questions is is there any upper limitation for sdk ?


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